Palworld: The Game That Made Me Forget What Day It Was
A casual take on a game that starts with cute creatures and quickly turns into giant boss fights, wild exploration, and way too many “one more hour” moments.

Overall score
18.8/ 20
Palworld is dangerous.
Not because of the giant bosses, the freezing mountains, or the Pals that can absolutely destroy you if you are not prepared.
It is dangerous because you open the game for “a little bit,” and suddenly half your day has disappeared.
That is exactly what happened to me.
At first, I thought it would be simple. Catch some Pals. Build a small base. Explore a few areas. Maybe fight a boss if I felt brave enough.
But Palworld does not let you stop that easily.
Everywhere you go, there is something pulling you in. A strange cave. A huge mountain. A rare Pal running around in the distance. A glowing boss that looks way too strong but also way too tempting to ignore.
And the world is honestly beautiful.
One moment, you are running through green fields with waterfalls and forests around you. The next, you are climbing snowy mountains where you need warmer armour just to survive. Then suddenly you are in a burning desert, looking for heat-resistant gear and wondering why you thought this was a good idea.
That is what made exploring so fun.
Every area feels different. It is not just a new part of the map with different colours. You actually have to prepare for it. Better armour, stronger weapons, stronger Pals, more healing items. The game makes you feel like every new place is a real adventure, not just another location to tick off.
And then there are the fights.
Some of them are simple. Others are complete chaos.
You find an Alpha Pal or a giant boss, and suddenly everything becomes serious. You are rolling around, throwing out your strongest Pal, using every healing item you have, and hoping you do not get knocked out in ten seconds.
When you finally win, it feels amazing.
The base-building is also way more fun than I expected. You start with a tiny camp that looks like it might fall apart in five minutes. Then slowly, it turns into this busy little world full of Pals farming, mining, cooking, crafting, carrying materials, and doing everything while you stand there pretending you are the manager.
It is chaotic, but in the best way.
Palworld definitely gave me that old Pokémon feeling. Catching creatures, building your team, finding rare ones, and getting attached to your favourites. But somehow, it felt even more addictive because there was always more to do.
You are not just catching creatures.
You are building a base. Surviving different climates. Crafting gear. Flying across the map. Exploring caves. Fighting bosses. Finding new Pals. Upgrading everything.
It really feels like the developers thought about every little thing that could make you stay longer.
And I did stay longer.
I played for days. Not just a few hours here and there. Proper days. I would sit down thinking I would explore one new area, and suddenly it was nighttime, my base had doubled in size, and I had somehow caught five more Pals than I planned.
After a looong time, I did start to notice the loop becoming familiar. Catch Pals, gather materials, upgrade the base, fight stronger enemies, repeat.
But honestly, by then, I had already had such a great time that I did not even mind.
I stopped playing because I knew I had to.
Not because Palworld got bad. Not because I stopped enjoying it.
I stopped because I genuinely felt like if I kept playing, I would never stop.
Palworld is beautiful, exciting, chaotic, and ridiculously easy to get lost in. It gave me that Pokémon-style excitement I grew up loving, but with more freedom, more surprises, and way more reasons to say, “Okay, just one more hour.”
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